Bestiary
These are the enemies the hero faces in the beta. Each species has its own behavior and, almost always, a weakness or resistance to some element. Mímir keeps count of how many of each you’ve slain in the Bestiary tab.
| Species | Behavior | Life | Damage | Weak to | Resists |
|---|---|---|---|---|---|
| Melee | ×1.4 | ×1.15 | — | ||
| Melee | ×0.7 | ×0.75 | — | ||
| Melee | ×0.55 | ×0.7 | |||
| Melee · takes −15% damage | ×2.2 | ×1.3 | |||
| Ranged | ×0.9 | ×1.15 | — | ||
| Caster | ×1.05 | ×1.6 | — | ||
| Boss | ×12 | ×1.5 | — | ||
| Haugbúi | Melee · takes −10% damage | ×2.6 | ×1.35 | ||
| Carrion Raven Flock | Aerial | ×0.55 | ×0.5 | — | |
| Nár-Völva | Support | ×0.95 | ×0.9 | ||
| Barrow Standard-Bearer | Melee · takes −8% damage | ×1.8 | ×1.15 | — | |
| Raven Banner | Stationary object | ×0.9 | ×0 | — | |
| Þórólfr Crookfoot | Melee · takes −10% damage | ×1.6 | ×1.2 | ||
| Kárr the Old | Boss | ×13 | ×1.55 |
Each species’ life and damage are shown relative to a standard monster of the same level. Resistances apply from Normal through Mythic and become 50% stronger in Ragnarök and the Expeditions beta. Per-level numbers, lore and waves are in the Enemy catalog.
General rules
Section titled “General rules”- Monster level: the hero’s, locked to the difficulty’s bracket. Bosses are +2 levels higher.
- Smooth growth: life, damage and experience grow with level, without exploding exponentially. A regular monster falls in a few seconds of basic attacks from a hero of the same level beta.
- Elite (Champion): 3× life, 1.4× damage, a blue aura and better loot.
- Every attack is telegraphed: an animation, a red arc on the ground and limited reach — step out of the area in time and you won’t be hit.
- They surround, they don’t pile up: melee enemies move around their allies to surround the hero. Bodies push against each other; they don’t pass through.
- Draugr rise from the earth, fanning out one by one. Wolves come running.
