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Catalog: Crafting

Every crafting cost and yield, with the values from the current game. Pick the item rarity to see the right prices. How it works in Crafting.

Materials

Fragments
Essence
Freyja's Tear
Stardust

Gold costs grow with item level (iLvl) and rarity; the tables below show the current in-game values. beta

Services and costs

Costs for an item of the rarity chosen above, by item level (iLvl).

BrokkriLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
Reforge
Rerolls 1 affix: 3 options (keep it + 2 new ones from the piece's affix pool). After reforge #1, only that affix can return to the anvil; the cost rises ×1.5 with each reforge on the item.
110 gold + 8 Fragments360 gold + 8 Fragments630 gold + 8 Fragments900 gold + 8 Fragments1,170 gold + 8 Fragments
Polish
Rolls a new value for 1 affix within its tier range (★: range ×1.5); you accept it or keep the old one.
45 gold + 5 Fragments145 gold + 5 Fragments250 gold + 5 Fragments360 gold + 5 Fragments470 gold + 5 Fragments
Tempering
Adds 1 random affix from the chosen recipe (up to 3 attempts per item; each new one replaces the last). Common items can't be tempered.
85 gold + 2 Essence290 gold + 2 Essence505 gold + 2 Essence720 gold + 2 Essence935 gold + 2 Essence
VölvaiLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
Extract Aspect
Destroys a Legendary (yielding its salvage materials) and stores its aspect in the Codex of Power.
does not apply to Rare items
Imprint Aspect
Imprints an aspect from the Codex (at its best stored value) onto a Rare or Epic item, which becomes Legendary.
145 gold + 1 Freyja's Tear480 gold + 1 Freyja's Tear840 gold + 1 Freyja's Tear1,200 gold + 1 Freyja's Tear1,560 gold + 1 Freyja's Tear
Forge Runeword
Sockets the recipe's runes in order and binds the word.
50 gold160 gold280 gold400 gold520 gold
Erase Runeword
The runes are lost; the sockets are left empty.
95 gold320 gold560 gold800 gold1,040 gold
AndvariiLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
Open 1st Socket
Opens a new socket (up to the piece's maximum). Items with a runeword can't be opened.
70 gold + 10 Fragments240 gold + 10 Fragments420 gold + 10 Fragments600 gold + 10 Fragments780 gold + 10 Fragments
Open 2nd Socket
Opens a new socket (up to the piece's maximum). Items with a runeword can't be opened.
145 gold + 2 Essence480 gold + 2 Essence840 gold + 2 Essence1,200 gold + 2 Essence1,560 gold + 2 Essence
Open 3rd Socket
Opens a new socket (up to the piece's maximum). Items with a runeword can't be opened.
240 gold + 4 Essence800 gold + 4 Essence1,400 gold + 4 Essence2,000 gold + 4 Essence2,600 gold + 4 Essence

Masterwork (Brokkr)

Up to +10: +5% to all affixes per level; at levels +4, +8 and +10 a random affix gains +25%; +5 Item Power per level. When salvaged, returns 50% of the materials spent.

LeveliLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
+135 gold + 5 Fragments120 gold + 5 Fragments210 gold + 5 Fragments300 gold + 5 Fragments390 gold + 5 Fragments
+255 gold + 10 Fragments180 gold + 10 Fragments315 gold + 10 Fragments450 gold + 10 Fragments585 gold + 10 Fragments
+370 gold + 15 Fragments240 gold + 15 Fragments420 gold + 15 Fragments600 gold + 15 Fragments780 gold + 15 Fragments
+4 ◆ +25% to one affix110 gold + 20 Fragments + 1 Essence360 gold + 20 Fragments + 1 Essence630 gold + 20 Fragments + 1 Essence900 gold + 20 Fragments + 1 Essence1,170 gold + 20 Fragments + 1 Essence
+5145 gold + 2 Essence480 gold + 2 Essence840 gold + 2 Essence1,200 gold + 2 Essence1,560 gold + 2 Essence
+6180 gold + 3 Essence600 gold + 3 Essence1,050 gold + 3 Essence1,500 gold + 3 Essence1,950 gold + 3 Essence
+7250 gold + 4 Essence840 gold + 4 Essence1,470 gold + 4 Essence2,100 gold + 4 Essence2,730 gold + 4 Essence
+8 ◆ +25% to one affix325 gold + 5 Essence + 1 Freyja's Tear1,080 gold + 5 Essence + 1 Freyja's Tear1,890 gold + 5 Essence + 1 Freyja's Tear2,700 gold + 5 Essence + 1 Freyja's Tear3,510 gold + 5 Essence + 1 Freyja's Tear
+9430 gold + 6 Essence + 1 Freyja's Tear1,440 gold + 6 Essence + 1 Freyja's Tear2,520 gold + 6 Essence + 1 Freyja's Tear3,600 gold + 6 Essence + 1 Freyja's Tear4,680 gold + 6 Essence + 1 Freyja's Tear
+10 ◆ +25% to one affix575 gold + 8 Essence + 2 Freyja's Tear1,920 gold + 8 Essence + 2 Freyja's Tear3,360 gold + 8 Essence + 2 Freyja's Tear4,800 gold + 8 Essence + 2 Freyja's Tear6,240 gold + 8 Essence + 2 Freyja's Tear

Salvage

The yield grows with item level. Extras: +1 Stardust per ★; +50% of the masterwork materials; socketed gems and runes are returned (runeword runes are lost).

RarityiLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
Common1–3 Fragments1–4 Fragments2–5 Fragments3–7 Fragments4–8 Fragments
Magic2–5 Fragments3–7 Fragments5–10 Fragments6–13 Fragments8–16 Fragments
Rare4–5 Fragments + 1–2 Essence7 Fragments + 1–2 Essence10 Fragments + 2–3 Essence13 Fragments + 3–4 Essence16 Fragments + 4 Essence
Epic2–4 Essence3–6 Essence5–8 Essence6–10 Essence8–12 Essence
Legendary2–3 Essence + 1–2 Freyja's Tear3–4 Essence + 1–2 Freyja's Tear5 Essence + 2–3 Freyja's Tear6–7 Essence + 3–4 Freyja's Tear8 Essence + 4 Freyja's Tear
Set2–3 Essence + 1–2 Freyja's Tear3–4 Essence + 1–2 Freyja's Tear5 Essence + 2–3 Freyja's Tear6–7 Essence + 3–4 Freyja's Tear8 Essence + 4 Freyja's Tear

Tempering recipes

Brokkr's tempering adds an affix from a recipe (up to 3 attempts per item). Ranges by tier; the best tier depends on iLvl.

Ember of Muspell

Weapon, Off-hand, Amulet, Ring, Bracers

Surtr's fire in the steel: converts and burns.

Possible affix (T1)T5 (iLvl 1+)
+30–40% of Physical Damage converted to Fire · only on Weapon+10–15% of Physical Damage converted to Fire
+24–32% Fire Damage+5–9% Fire Damage
+14–18% Burn Chance+3–6% Burn Chance
+10–14% Fire Penetration+2–4% Fire Penetration

Breath of Niflheim

Weapon, Off-hand, Amulet, Ring, Bracers

Ice of the primordial mist: slow and freeze.

Possible affix (T1)T5 (iLvl 1+)
+30–40% of Physical Damage converted to Ice · only on Weapon+10–15% of Physical Damage converted to Ice
+24–32% Ice Damage+5–9% Ice Damage
+22–28% Slow and Freeze Potency+5–9% Slow and Freeze Potency
+10–14% Ice Penetration+2–4% Ice Penetration

Thor's Fury

Weapon, Off-hand, Amulet, Ring, Bracers

Thunder leaps from foe to foe.

Possible affix (T1)T5 (iLvl 1+)
+30–40% of Physical Damage converted to Lightning · only on Weapon+10–15% of Physical Damage converted to Lightning
+24–32% Lightning Damage+5–9% Lightning Damage
+14–18% Shock Chance+3–6% Shock Chance
+8–11% Attack Speed+2–4% Attack Speed

Jörmungandr's Venom

Weapon, Off-hand, Amulet, Ring, Bracers

The venom of the World Serpent.

Possible affix (T1)T5 (iLvl 1+)
+30–40% of Physical Damage converted to Poison · only on Weapon+10–15% of Physical Damage converted to Poison
+24–32% Poison Damage+5–9% Poison Damage
+14–18% Poison Chance+3–6% Poison Chance
+36–46% Poison Damage+8–14% Poison Damage

The Völva's Seiðr

Weapon, Off-hand, Amulet, Ring, Bracers

Sorcery that curses all it touches.

Possible affix (T1)T5 (iLvl 1+)
+30–40% of Physical Damage converted to Seiðr · only on Weapon+10–15% of Physical Damage converted to Seiðr
+24–32% Seiðr Damage+5–9% Seiðr Damage
+14–18% Curse Chance+3–6% Curse Chance
+24–32% Damage vs. Vulnerable+5–9% Damage vs. Vulnerable

Blood of Ymir

Weapon, Off-hand, Amulet, Ring, Bracers

Cuts that never close.

Possible affix (T1)T5 (iLvl 1+)
+14–18% Bleed Chance+3–6% Bleed Chance
+36–46% Bleed Damage+8–14% Bleed Damage
+24–32% Crush+5–9% Crush
+10–14% Vulnerable Chance+2–4% Vulnerable Chance

Wall of Asgard

Helm, Chest, Shoulders, Belt, Pants, Boots, Cloak, Off-hand, Amulet

Defense of the gods: resistances and damage reduction.

Possible affix (T1)T5 (iLvl 1+)
+9–12% All Resistance+2–4% All Resistance
+5–7% Damage Reduction+1–2% Damage Reduction
+16–22% Armor+4–7% Armor
+9–12% Block · only on Off-hand+2–4% Block
+16–22% Crowd Control Reduction+4–7% Crowd Control Reduction

Mímir's Well

Weapon, Amulet, Ring, Helm, Shoulders

Wisdom that shortens cooldowns.

Possible affix (T1)T5 (iLvl 1+)
+7–9% Cooldown Reduction+2–3% Cooldown Reduction
+8–11% Cost Reduction+2–4% Cost Reduction
+2.5–3.5 Mana on Hit+0.5–1 Mana on Hit
+1–2 Level of All Powers · only on Amulet+1 Level of All Powers

Huginn's Flight

Weapon, Off-hand, Amulet, Ring, Bracers, Helm, Boots

Hrafnvik raven feathers in the steel: eyes that find the elites and beaks that feast on the fallen.

Possible affix (T1)T5 (iLvl 1+)
+20–28% Damage vs. Elites+4–8% Damage vs. Elites
+42–55 Life on Kill+3–6 Life on Kill
+5–7% Critical Strike Chance+1–2% Critical Strike Chance
+1–1.4 Pickup Radius · only on Boots, Ring+0.2–0.4 Pickup Radius

Haugbúi's Greed

Chest, Shoulders, Belt, Pants, Helm, Amulet, Ring, Off-hand

Haugsnes barrow gold hammered into the piece: the body endures like the dead who guard the hoard, and gold calls to gold.

Possible affix (T1)T5 (iLvl 1+)
+9–12% Life+2–4% Life
+16–22% Armor+4–7% Armor
+9–12% Melee Damage Reduction+2–4% Melee Damage Reduction
+25–35% Gold Find · only on Belt, Amulet, Ring+5–10% Gold Find

Odin's Eye

any piece

Fortune and roads: gold, loot and swift steps.

Possible affix (T1)T5 (iLvl 1+)
+25–35% Gold Find+5–10% Gold Find
+15–20% Magic Find+3–6% Magic Find
+8–12% Experience+2–4% Experience
+10–13% Movement Speed · only on Boots+3–5% Movement Speed

Mímir's Cauldron

Three Items

3 items of the same rarity (Common to Epic)

“Three of the same rarity climb one step. If they share a piece type, it stays; if not, the well chooses.”

Result: 1 item of the next rarity at the average iLvl; same piece type if all three share it, otherwise a random piece

RarityiLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
Common25 gold80 gold140 gold200 gold260 gold
Magic50 gold160 gold280 gold400 gold520 gold
Rare95 gold320 gold560 gold800 gold1,040 gold
Epic170 gold560 gold980 gold1,400 gold1,820 gold

Three Legendaries

3 Legendaries of the same piece type

“Three legendaries of the same piece become one — and you choose its power from among the three.”

Result: 1 Legendary of the same piece type at the average iLvl; you choose the aspect from among the three

iLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
240 gold + 1 Freyja's Tear800 gold + 1 Freyja's Tear1,400 gold + 1 Freyja's Tear2,000 gold + 1 Freyja's Tear2,600 gold + 1 Freyja's Tear

Set

2 pieces of the same set

“Two pieces of a set and a Freyja's Tear call forth the missing piece.”

Result: 1 missing set piece (favors those you don't own yet)

iLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
190 gold + 1 Freyja's Tear640 gold + 1 Freyja's Tear1,120 gold + 1 Freyja's Tear1,600 gold + 1 Freyja's Tear2,080 gold + 1 Freyja's Tear

Attune

1 set piece + 6 Raven Feathers (map 1 material)

“A set piece and 6 feathers from the ravens of Hrafnvik: the well attunes it to Hrafnkell's Armor.”

Result: the piece is remade at the same iLvl as a piece of the map's own set (Hrafnvik: Hrafnkell's Armor), preferably one you don't own yet

iLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
145 gold + 6 Raven Feather480 gold + 6 Raven Feather840 gold + 6 Raven Feather1,200 gold + 6 Raven Feather1,560 gold + 6 Raven Feather

Stellar

1 item of iLvl 40+ and one of its regular affixes

“Five handfuls of Stardust can kindle a star in an affix. One time in four.”

Result: 25% chance for the affix to become ★ (tier maximum × 1.5); on failure the dust is lost and the item is left intact

iLvl 1iLvl 15iLvl 30iLvl 45iLvl 60
95 gold + 5 Stardust320 gold + 5 Stardust560 gold + 5 Stardust800 gold + 5 Stardust1,040 gold + 5 Stardust

Materials

materials

“The well also trades: many fragments for one essence, many essences for one tear. Something is always lost.”

Result: 50 Fragments → 1 Essence (40 gold) · 30 Essences → 1 Freyja's Tear (250 gold)

Gems and runes

CombinationGold
3 chipped gems → 1 rough gem (Andvari)100
3 rough gems → 1 cut gem (Andvari)400
3 cut gems → 1 flawless gem (Andvari)1,500
3 flawless gems → 1 royal gem (Andvari)5,000
3 low runes → 1 mid rune (Völva)250
3 mid runes → 1 high rune (Völva)1,200

Andvari buys Chipped gems for 30 gold. Revealing a runeword with Mímir: 1500 + 1000 × (recipes already revealed) gold (Mímir).