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Catalog: Enemies

The multipliers compare each species to a standard enemy of the same level. In the resistances, green is a weakness (takes more damage) and red is a resistance. Entries with tips in the Bestiary.

Wandering Draugr

Melee · rises from the ground

Dead who find no rest in the grave and roam the fjords, hungry for the warmth of the living.

Physical—
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×1.4Damage×1.15XP×1.1
Range1.7 mAttackevery 1.6 sSpeed1.7

Level 15: 223 life · 16.8 damage per hit · 1,005 XP

13.5% item drop chanceRuins of ÝdalirDead GroveShrine of Tyr

Wolf of Fenrir

Melee

Whelps of Fenrir's brood, loosed when the chain Gleipnir groaned. They hunt in packs and howl for the day their father will devour the sun.

Physical—
Fire—
Ice—
Lightning-20%
Poison—
Seiðr—
Life×0.7Damage×0.75XP×0.8
Range1.5 mAttackevery 1.1 sSpeed3.6

Level 15: 112 life · 11 damage per hit · 731 XP

12% item drop chanceWolf CoastDead GroveShrine of Tyr

Draugr Thrall

Melee · rises from the ground

Thralls buried at the feet of their masters. In death they still serve — and still fear the whip.

Physical-20%
Fire—
Ice+20%
Lightning—
Poison—
Seiðr—
Life×0.55Damage×0.7XP×0.55
Range1.6 mAttackevery 1.3 sSpeed2.1

Level 15: 88 life · 10.3 damage per hit · 503 XP

10.7% item drop chanceRuins of ÝdalirDead GroveShrine of TyrJarl's Fortress

Draugr Warrior

Melee · rises from the ground

Warriors who died without glory and so never saw Valhalla. They bear their shields as one bears shame.

Physical+20%
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×2.2Damage×1.3XP×1.7
Range1.9 mAttackevery 1.9 sSpeed1.5

Level 15: 351 life · 19 damage per hit · 1,554 XP

takes −15% damage16.6% item drop chanceRuins of ÝdalirDead GroveShrine of Tyr

Draugr Crossbowman

Ranged · rises from the ground

The crossbowmen guard the walls of the barrows as they once guarded those of the living. Their bolts know the way to the heart.

Physical—
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×0.9Damage×1.15XP×1.3
Range11 mAttackevery 2.6 sSpeed1.9

Level 15: 143 life · 16.8 damage per hit · 1,188 XP

14.6% item drop chanceRuins of ÝdalirDead GroveShrine of Tyr

Draugr Sorcerer

Caster · rises from the ground

Sages who traded their names for forbidden runes. Hel gave them a voice in the ice, and they use it to summon the cold of the grave.

Physical—
Fire—
Ice—
Lightning—
Poison—
Seiðr+20%
Life×1.05Damage×1.6XP×1.8
Range12 mAttackevery 4 sSpeed1.6

Level 15: 167 life · 23.4 damage per hit · 1,645 XP

17.2% item drop chanceDead GroveShrine of Tyr

Hrafnkell, the Draugr Jarl

Boss · boss · rises from the ground

Hrafnkell swore not to die before he saw his hall in ashes — and he kept his oath, in his own way. Odin's ravens shun the fjord where he still reigns.

Physical+20%
Fire—
Ice—
Lightning—
Poison—
Seiðr—
Life×12Damage×1.5XP×28
Range2.3 mAttackevery 2.1 sSpeed2

Level 15: 1,913 life · 22 damage per hit · 25,591 XP

100% item drop chanceJarl's Fortress

Haugbúi

Melee · rises from the ground

The haugbúi dwells in its own barrow, counting the gold it took to the grave. Whoever opens the mound finds it swollen and black as death, and stronger with every blow it takes.

Physical+20%
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×2.6Damage×1.35XP×2
Range1.8 mAttackevery 2.2 sSpeed1.4

Level 15: 414 life · 19.8 damage per hit · 1,828 XP

takes −10% damage18.2% item drop chance

Carrion Raven Flock

Aerial

The carrion birds of Haugsnes never went hungry: the moor always gave them the dead. Now that the dead walk, they descend upon the living.

Physical—
Fire—
Ice—
Lightning-20%
Poison—
Seiðr—
Life×0.55Damage×0.5XP×0.6
Range1.2 mAttackevery 4 sSpeed5

Level 15: 88 life · 7.3 damage per hit · 548 XP

10.9% item drop chance

Nár-Völva

Support · rises from the ground

Völvas buried with their staffs and catskin cloaks. In life they read fate; in death they chant the galdr that binds it to the barrow — and binds whoever stands beside them.

Physical-20%
Fire—
Ice—
Lightning—
Poison—
Seiðr+20%
Life×0.95Damage×0.9XP×1.6
Range10 mAttackevery 2.8 sSpeed1.5

Level 15: 151 life · 13.2 damage per hit · 1,462 XP

16.1% item drop chance

Barrow Standard-Bearer

Melee · rises from the ground

They bore the raven at the head of the host, and the raven still spreads its wings when the cloth is planted. At the foot of the standard, the dead forget they can be wounded.

Physical—
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×1.8Damage×1.15XP×2.4
Range1.8 mAttackevery 1.7 sSpeed1.7

Level 15: 287 life · 16.8 damage per hit · 2,194 XP

takes −8% damage20.3% item drop chance

Raven Banner

Stationary object

The raven cloth, planted in barrow soil. While it stirs in the wind, the dead around it feel no pain.

Physical—
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×0.9Damage×0XP×0.3
Range0 mAttackevery 99 sSpeed0

Level 15: 143 life · 0 damage per hit · 274 XP

9.4% item drop chance

Þórólfr Crookfoot

Melee · rises from the ground

Þórólfr Crookfoot died of rage and was buried standing, but he did not stay in his grave: he tears the slabs from his own mound to hurl them at the living. Even the oxen died where he passed.

Physical+20%
Fire-20%
Ice—
Lightning—
Poison—
Seiðr—
Life×1.6Damage×1.2XP×2
Range2 mAttackevery 2.2 sSpeed1.5

Level 15: 255 life · 17.6 damage per hit · 1,828 XP

takes −10% damage18.2% item drop chance

Kárr the Old

Boss · boss · rises from the ground

Kárr the Old ruled Haugsnes in life and rules it still in death, enthroned in the stone ship amid his treasure. Grettir went down into the barrow and came out with his sword — they say Kárr still wants it back.

Physical+20%
Fire-20%
Ice+20%
Lightning—
Poison—
Seiðr—
Life×13Damage×1.55XP×30
Range2.4 mAttackevery 2.3 sSpeed1.8

Level 15: 2,072 life · 22.7 damage per hit · 27,419 XP

100% item drop chance

Champions and loot

  • Champion (elite): life ×3, damage ×1.4, experience ×3.
  • Resistances: values from Normal to Mythic; ×1.5 in Ragnarök and Expeditions (±30).
  • Expeditions: life and damage × (1 + 0.06·tier).
  • Gold: 75% chance; the amount grows with the enemy's level.
  • Items: boss: 2 guaranteed items; champion: 80%; normal: 13%.
  • Gems and runes per kill: gem 2.5% / 20% / 70%; rune 1.2% / 10% / 40% (common / champion / boss).
  • Bestiary: the full lore entry appears at Mímir after 10 kills of the species.

Waves by zone — Fjords of Hrafnvik

ZoneObjectiveWavesEnemiesChests
0. Hrafnvik VillageFollow the fjord coast—00
1. Wolf CoastDrive off the wolf pack
Wave 1: 3× Wolf of Fenrir
Wave 2: 4× Wolf of Fenrir
Wave 3: 4× Wolf of Fenrir, 1× Wolf of Fenrir (Champion)
121
2. Ruins of ÝdalirCleanse the ruins
Wave 1: 4× Draugr Thrall, 2× Wandering Draugr
Wave 2: 1× Draugr Warrior, 2× Draugr Crossbowman, 2× Draugr Thrall
Wave 3: 5× Draugr Thrall, 2× Wandering Draugr, 1× Draugr Crossbowman
191
3. Dead GroveSilence the sorcerer of the grove
Wave 1: 3× Wolf of Fenrir, 1× Draugr Sorcerer
Wave 2: 4× Wolf of Fenrir, 1× Draugr Warrior, 1× Draugr Sorcerer
Wave 3: 1× Wandering Draugr (Champion), 2× Draugr Crossbowman, 3× Draugr Thrall
161
4. Shrine of TyrRetake the shrine
Wave 1: 1× Draugr Warrior, 2× Wandering Draugr, 2× Draugr Thrall
Wave 2: 3× Wandering Draugr, 2× Draugr Crossbowman, 1× Draugr Sorcerer
Wave 3: 1× Draugr Warrior (Champion), 2× Draugr Crossbowman, 2× Wolf of Fenrir, 2× Draugr Thrall
181
5. Jarl's FortressDefeat Hrafnkell, the Draugr Jarl
Wave 1: 1× Hrafnkell, the Draugr Jarl (boss), 2× Draugr Thrall
30