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Difficulties and Expeditions

In Runes of Midgard, each difficulty is a monster level bracket. Monster level follows the hero’s, but stays locked within the difficulty’s bracket; bosses are +2 levels higher. Each difficulty unlocks by beating the previous one and is chosen at Heimdall.

DifficultyMonster levelUnlocked byGreater Affix ★AncestralMax. gemRunes low/mid/highResistances
Normal1–15always——Chipped95 / 5 / 0%×1
Heroic15–30beat Normal——Rough80 / 18 / 2%×1
Mythic30–45beat Heroic2%—Cut65 / 28 / 7%×1
Ragnarök45–60beat Mythic5%—Flawless50 / 35 / 15%×1.5
Ragnarök Expedition60beat Ragnarök5.5%1%Flawless40 / 38 / 22%×1.5

Rarity of dropped items

Chance of each rarity for an item dropped by an enemy, without Magic Find bonuses.

DifficultyEnemyCommonMagicRareEpicLegendarySet
NormalCommon enemy62%30%7.5%0.5%——
NormalChampion31.47%38.07%28.55%1.9%——
NormalBoss—18.52%74.07%7.41%——
HeroicCommon enemy45%35%16%3.5%0.5%—
HeroicChampion15.93%30.97%42.48%9.29%1.33%—
HeroicBoss—8.95%65.47%21.48%4.09%—
MythicCommon enemy30%36%24%7%2%1%
MythicChampion8%24%48%14%4%2%
MythicBoss—5.26%56.14%24.56%9.36%4.68%
RagnarökCommon enemy20%34%30%10%4%2%
RagnarökChampion4.44%18.89%50%16.67%6.67%3.33%
RagnarökBoss—3.59%50.74%25.37%13.53%6.77%
Ragnarök ExpeditionCommon enemy14.96%31.9%31.9%11.96%6.18%3.09%
Ragnarök ExpeditionChampion3.03%16.17%48.51%18.19%9.4%4.7%
Ragnarök ExpeditionBoss—2.83%45.33%25.5%17.56%8.78%

Ragnarök Expeditions by tier

Unlocked by defeating Ragnarök; clearing a tier unlocks the next. Enemies stay at level 60 and gain life and damage with every tier — and the loot improves with them.

TierLife and damage★ per affixAncestralMax. gemLegendarySet
1×1.065.5%1%Flawless6.18%3.09%
5×1.37.5%5%Flawless6.9%3.45%
10×1.610%10%Royal7.77%3.88%
20×2.215%20%Royal9.43%4.72%
30×2.820%30%Royal11.01%5.5%
50×420%50%Royal13.91%6.96%

Past level 60, progression continues in the Expeditions, in tiers (1, 2, 3…, with no cap). With each tier, monsters grow stronger and the odds of Greater Affixes ★, Ancestral items and Royal gems go up — see the per-tier table above.

Ancestral items count as level 65, have at least one ★ and their own red-gold frame — they are the pinnacle of loot.

  • Elite (Champion): 3× the life and 1.4× the damage of a regular monster, with a blue aura and better loot.
  • Each species’ weaknesses and resistances become 50% stronger in Ragnarök and the Expeditions. See the Bestiary.

A new difficulty starts at the bracket’s minimum level. If the hero keeps falling, drop back one difficulty, gather gear and materials, and try again. Replaying the previous difficulty above its bracket’s cap yields less experience (see Levels and points). Reference pace, at about 5 minutes per expedition beta:

Level bracket Total playtime Where you play
1–15 ~1.7 h Normal
15–30 ~10 h Heroic
30–45 ~30 h Mythic
45–60 ~70 h Ragnarök
60+ no cap Ragnarök Expeditions