Talent tree

The talent tree is tended by the Valkyrie. It holds 54 nodes across a shared trunk and three branches, one for each weapon style. There are more nodes than points, so every build is a choice.
Points
Section titled “Points”- 1 point per level starting at level 3 — 8 at level 10, 28 at level 30, 58 at level 60.
- 6 Mímir’s Runes, earned through achievements — +1 point each.
- Total: 64 points, for a tree that can hold far more than that beta.
Structure
Section titled “Structure”| Part | Style | Focus |
|---|---|---|
| any weapon | life, damage, armor, critical strikes, gold, movement, tactics and the Einherjar keystone | |
| Axe and Shield | block, counterstrikes, crowd control; the path of ice | |
| Dual Swords | speed, bleeding, double strikes, dodge; the path of lightning | |
| Greatsword | area damage, executions, armor breaking, critical strikes; the path of fire |
Tiers: each tier of a branch requires points spent in that branch and a minimum hero level beta:
| Tier | Points in the branch | Level |
|---|---|---|
| 0 | 0 | 3 |
| 1 | 5 | 8 |
| 2 | 10 | 15 |
| 3 | 20 | 25 |
| 4 (top: keystone and elemental apex) | 25 | 35 |
At the Valkyrie, nodes still locked by level show the level they require. The elemental path runs along the outermost column and ends in a node that only works with that branch’s style.
Node types
Section titled “Node types”| Type | Points | What it does |
|---|---|---|
| Passive | 1–5 | A bonus to an attribute per point (life, damage, critical strike…). Most of the tree. |
| Skill | 1 | Unlocks an alternative skill for one of the 4 slots. |
| Modifier | 1–3 | Changes how a skill behaves. |
| Keystone | 1 (requires 20 in the branch) | A massive effect with a price. |
| Tactic | 1 | Changes the hero’s battle sense — this is where you truly “play” an idle game. |
Keystones
Section titled “Keystones”| Node | Branch | Effect |
|---|---|---|
| Trunk | When you fall, rise again with 30% life — once per zone. | |
| Guardian | Damage taken −30% and damage dealt −15%. Each block heals 2% of life. | |
| Tempest | Fury never ends while enemies are nearby — but life no longer regenerates. | |
| Executioner | Every 4th basic attack is a guaranteed critical strike and deals double damage. Attack speed −20%. |
Tactics
Section titled “Tactics”| Node | Effect |
|---|---|
| Saves the Leap power for groups of 4 or more enemies. | |
| Goes after champions and bosses in range first. | |
| Only uses Fury below 60% life or against elites and bosses. | |
| Charges crossbowmen and sorcerers first, standing between them and everyone else. |
Some legendary aspects bring tactics of their own.
Elemental paths
Section titled “Elemental paths”| Branch | Path | Nodes |
|---|---|---|
| Guardian | Touch of Niflheim (part of your physical damage becomes Ice) → Eternal Frost → Heart of Winter (an aura that slows enemies within 3 m) | |
| Tempest | Thor’s Blade (physical damage becomes Lightning) → Thunder in the Veins → Thor’s Fury (critical strikes release chaining bolts) | |
| Executioner | Surtr’s Blade (physical damage becomes Fire) → Embers of Muspelheim → Surtr’s Fire (kills explode in flames) |
Respec
Section titled “Respec”At the Valkyrie, resetting the tree is free up to level 20. After that, it costs 50 gold × the hero’s level beta.
Catalog: every node in the treeThe full list of all 54 nodes with icons, points and effects.
