Skip to content

Catalog: Talent tree

The tree as it appears at the Valkyrie’s: the trunk at the bottom, Tempest in the center, Guardian on the left and Executioner on the right. Hover over (or tap) a node to see its effect; the lines show which nodes it depends on. How it works in Talent tree.

Trunk (any weapon) · 12 nodes · up to 31 pointsGuardian (Axe and Shield) · 14 nodes · up to 28 pointsTempest (Dual Swords) · 14 nodes · up to 30 pointsExecutioner (Greatsword) · 14 nodes · up to 30 points

Trunkany weapon
GuardianAxe and Shield
TempestDual Swords
ExecutionerGreatsword

Drag the tree sideways to see every branch.

Tap or hover over a node to see its effect, points and requirements.

Skill Modifier Keystone Tactic“20+” = points required in the branch

All nodes

Trunk · any weapon

Northern Vigor

Passive · up to 5 points

+4% Life per point.

  • +4% Life per point (max. +20% Life)

Heavy Hand

Passive · up to 5 points

+3% Damage per point.

  • +3% Damage per point (max. +15% Damage)

Iron Skin

Passive · up to 5 points

+6% Armor per point.

  • +6% Armor per point (max. +30% Armor)

Second Wind

Passive · up to 3 points

+8 Mana and +0.5 Mana per Second per point.

  • +8 Mana per point (max. +24 Mana)
  • +0.5 Mana per Second per point (max. +1.5 Mana per Second)
after: Northern Vigor

Raven's Eye

Passive · up to 3 points

+1% Critical Strike Chance per point.

  • +1% Critical Strike Chance per point (max. +3% Critical Strike Chance)
after: Heavy Hand

Plunderer

Passive · up to 3 points

+5% Gold Find and Magic Find per point.

  • +5% Gold Find per point (max. +15% Gold Find)
  • +5% Magic Find per point (max. +15% Magic Find)
after: Iron Skin

Steady Step

Passive · up to 2 points

+4% Movement Speed per point.

  • +4% Movement Speed per point (max. +8% Movement Speed)
after: Raven's Eye

Tactic: Patience

Tactic · up to 1 point

The hero saves the Leap power for groups of 4 or more enemies.

after: Second Wind

Tactic: Elite Hunter

Tactic · up to 1 point

The hero targets champions and bosses in range first.

after: Plunderer

Tactic: Cold Blood

Tactic · up to 1 point

The Fury power is only used below 60% Life or against elites and bosses.

after: Tactic: Patience or Steady Step

Odin's Rune

Passive · up to 1 point

−10% power cooldown. Requires 15 points in the trunk.

  • +10% Cooldown Reduction per point (max. +10% Cooldown Reduction)
requires 15 points in the branchafter: Steady Step or Tactic: Elite Hunter

Einherjar

Keystone · up to 1 point

Upon falling, rise again with 30% Life — once per zone.

requires 20 points in the branchafter: Tactic: Cold Blood or Odin's Rune

Guardian · Axe and Shield

Steadfast Shield

Passive · up to 5 points

+3% Block Chance per point.

  • +3% Block per point (max. +15% Block)

Thunderous Shield Bash

Skill · up to 1 point

Skill for slot 1 · Opener: A thunder-charged shield slam: stuns the target for 1.5 s.

Unlocks: Thunderous Shield Bash (slot 1 · Opener)

Axe and Shield only

Counterstrike

Passive · up to 3 points

Blocking reflects 13% of the damage back to the attacker per point (40% at 3).

requires 5 points in the branchafter: Steadfast Shield

Heavy Shield

Passive · up to 3 points

Shield Bashes deal +15% damage per point and knock back further.

requires 5 points in the branchafter: Thunderous Shield Bash

Shield Wall

Skill · up to 1 point

Skill for slot 2 · Fury: Raise the shield: −40% damage taken for 6 s (+1% per level).

Unlocks: Shield Wall (slot 2 · Fury)

requires 5 points in the branchafter: Steadfast Shield or Thunderous Shield BashAxe and Shield only

Touch of Niflheim

Passive · up to 3 points

Path of ice: 10% of Physical Damage converted to Ice per point.

  • +10% of Physical Damage converted to Ice per point (max. +30% of Physical Damage converted to Ice)
requires 10 points in the branchafter: Counterstrike

Seismic Taunt

Skill · up to 1 point

Skill for slot 3 · Area: A mighty stomp: pulls in enemies within 6.5 m and stuns those within 4 m.

Unlocks: Seismic Taunt (slot 3 · Area)

requires 10 points in the branchafter: Shield WallAxe and Shield only

Shield Whirlwind

Modifier · up to 2 points

Steel Whirlwind strikes with the shield: stuns for 0.6 s (+0.3 s per point).

Modifies: Steel Whirlwind (slot 3 · Area)

requires 10 points in the branchafter: Counterstrike or Shield WallAxe and Shield only

Tactic: Protect

Tactic · up to 1 point

The hero charges crossbowmen and sorcerers first, standing between them and the rest.

requires 10 points in the branchafter: Heavy Shield

Eternal Frost

Passive · up to 3 points

+10% Slow and Freeze Potency and +5% Ice Resistance per point.

  • +10% Slow and Freeze Potency per point (max. +30% Slow and Freeze Potency)
  • +5% Ice Resistance per point (max. +15% Ice Resistance)
requires 20 points in the branchafter: Touch of Niflheim

Shield Charge

Skill · up to 1 point

Skill for slot 4 · Leap: A shield charge to the target: knocks aside anyone in the way and stuns the target for 1 s.

Unlocks: Shield Charge (slot 4 · Leap)

requires 20 points in the branchafter: Seismic Taunt or Tactic: ProtectAxe and Shield only

Tremor Leap

Modifier · up to 2 points

Tyr's Leap lands with a tremor: enemies in the area are slowed by 30% (+10% per point) for 3 s.

Modifies: Tyr's Leap (slot 4 · Leap)

requires 20 points in the branchafter: Shield Whirlwind or Seismic TauntAxe and Shield only

Heart of Winter

Passive · up to 1 point

Aura of Niflheim: enemies within 3 m of you are slowed by 25% and covered in frost.

requires 25 points in the branchafter: Eternal FrostAxe and Shield only

Living Fortress

Keystone · up to 1 point

Damage taken −30% and damage dealt −15%. Each block heals 2% of Life.

requires 25 points in the branchafter: Shield Charge or Tremor LeapAxe and Shield only

Tempest · Dual Swords

Swift Blades

Passive · up to 5 points

+3% Attack Speed per point.

  • +3% Attack Speed per point (max. +15% Attack Speed)

Swift Twin Strike

Skill · up to 1 point

Skill for slot 1 · Opener: Six rapid slashes, alternating blades on the same target.

Unlocks: Swift Twin Strike (slot 1 · Opener)

Dual Swords only

Deep Cut

Passive · up to 3 points

+5% Bleed Chance and +15% Bleed Damage per point.

  • +5% Bleed Chance per point (max. +15% Bleed Chance)
  • +15% Bleed Damage per point (max. +45% Bleed Damage)
requires 5 points in the branchafter: Swift Blades

Double Strike

Passive · up to 3 points

5% chance per point for basic attacks to strike twice (a second slash).

requires 5 points in the branchafter: Swift Twin Strike

Dodge

Passive · up to 3 points

+2% Dodge Chance per point.

  • +2% Dodge per point (max. +6% Dodge)
requires 5 points in the branchafter: Swift Twin Strike

Bloodthirst

Skill · up to 1 point

Skill for slot 2 · Fury: For 8 s, each hit returns 10% of damage dealt as life (+1% per level).

Unlocks: Bloodthirst (slot 2 · Fury)

requires 5 points in the branchafter: Swift Blades or Swift Twin StrikeDual Swords only

Thor's Blade

Passive · up to 3 points

Path of Lightning: 10% of Physical Damage converted to Lightning per point.

  • +10% of Physical Damage converted to Lightning per point (max. +30% of Physical Damage converted to Lightning)
requires 10 points in the branchafter: Deep Cut

Blade Dance

Skill · up to 1 point

Skill for slot 3 · Area: Dashes 6 m, cutting through everything in its path, and finishes with a cross slash.

Unlocks: Blade Dance (slot 3 · Area)

requires 10 points in the branchafter: Double Strike or BloodthirstDual Swords only

Prolonged Fury

Modifier · up to 2 points

Berserker Fury lasts +2 s per point.

Modifies: Berserker Fury (slot 2 · Fury)

requires 10 points in the branchafter: BloodthirstDual Swords only

Hunting Whirlwind

Modifier · up to 2 points

Steel Whirlwind moves toward enemies while spinning and lasts +0.2 s per point.

Modifies: Steel Whirlwind (slot 3 · Area)

requires 10 points in the branchafter: Dodge or Double StrikeDual Swords only

Thunder in the Veins

Passive · up to 3 points

+6% Shock Chance and +5% Lightning Damage per point.

  • +6% Shock Chance per point (max. +18% Shock Chance)
  • +5% Lightning Damage per point (max. +15% Lightning Damage)
requires 20 points in the branchafter: Thor's Blade

Wind Step

Skill · up to 1 point

Skill for slot 4 · Leap: Vanishes in a gust of wind, reappears in the middle of the pack and slashes three times around.

Unlocks: Wind Step (slot 4 · Leap)

requires 20 points in the branchafter: Blade Dance or Hunting WhirlwindDual Swords only

Thor's Fury

Passive · up to 1 point

Critical strikes release a bolt that jumps to up to 2 nearby enemies (35% of damage).

requires 25 points in the branchafter: Thunder in the VeinsDual Swords only

Eternal Berserker

Keystone · up to 1 point

Fury does not end while enemies are nearby — but life does not regenerate.

requires 25 points in the branchafter: Wind Step or Prolonged FuryDual Swords only

Executioner · Greatsword

Wide Swings

Passive · up to 5 points

+4% Area Damage per point.

  • +4% Area Damage per point (max. +20% Area Damage)

Splitting Blow

Skill · up to 1 point

Skill for slot 1 · Opener: Charges the greatsword for 0.6 s and brings it down at once: massive damage to the target, and the earth cracks in a line ahead (4.5 m), wounding anyone in the rift (60%).

Unlocks: Splitting Blow (slot 1 · Opener)

Greatsword only

Execution

Passive · up to 3 points

Against enemies below 20% life: +13% damage per point (40% with 3).

requires 5 points in the branchafter: Wide Swings

Armor Breaker

Passive · up to 3 points

Each basic attack cracks the target's armor: +2% damage taken per point, stacking up to 5 times (4 s).

requires 5 points in the branchafter: Splitting Blow

War Cry

Skill · up to 1 point

Skill for slot 2 · Fury: A guard-breaking shout: enemies within 6 m take +20% damage for 8 s (+1% per level).

Unlocks: War Cry (slot 2 · Fury)

requires 5 points in the branchafter: Wide Swings or Splitting BlowGreatsword only

Weight of Steel

Passive · up to 3 points

+10% Critical Damage per point.

  • +10% Critical Damage per point (max. +30% Critical Damage)
requires 10 points in the branchafter: Armor Breaker

Surtr's Blade

Passive · up to 3 points

Path of Fire: 10% of Physical Damage converted to Fire per point.

  • +10% of Physical Damage converted to Fire per point (max. +30% of Physical Damage converted to Fire)
requires 10 points in the branchafter: Execution

Seismic Rift

Skill · up to 1 point

Skill for slot 3 · Area: Drives the greatsword into the ground: a shockwave cracks the earth in a 8 m cone.

Unlocks: Seismic Rift (slot 3 · Area)

requires 10 points in the branchafter: War CryGreatsword only

Cone Splitter

Modifier · up to 2 points

Splitting Blow (base and tree) hits in a 110° cone ahead (+0.4 m range per point).

Modifies: Splitting Blow (slot 1 · Opener)

requires 10 points in the branchafter: Execution or War CryGreatsword only

Embers of Muspelheim

Passive · up to 3 points

+6% Burn Chance and +15% Burn Damage per point.

  • +6% Burn Chance per point (max. +18% Burn Chance)
  • +15% Burn Damage per point (max. +45% Burn Damage)
requires 20 points in the branchafter: Surtr's Blade

Fall of Mjölnir

Skill · up to 1 point

Skill for slot 4 · Leap: A greater leap that lands like Thor's hammer: damage ×1.6, larger radius, cooldown ×1.5.

Unlocks: Fall of Mjölnir (slot 4 · Leap)

requires 20 points in the branchafter: Seismic Rift or Cone SplitterGreatsword only

Seismic Combo

Modifier · up to 2 points

Every 4th hit of the heavy combo releases a wave ahead (50% of damage, +30% with 2 points).

requires 20 points in the branchafter: Cone SplitterGreatsword only

Surtr's Fire

Passive · up to 1 point

Enemies you kill explode in flames (Fire damage within 2.5 m).

requires 25 points in the branchafter: Embers of MuspelheimGreatsword only

Wrath of Tyr

Keystone · up to 1 point

Every 4th basic attack is a guaranteed critical strike and deals double damage. Attack Speed −20%.

  • -20% Attack Speed per point (max. -20% Attack Speed)
requires 25 points in the branchafter: Fall of Mjölnir or Seismic ComboGreatsword only

Skills

Each power slot has a default skill plus alternatives unlocked by skill nodes. Level 1 values. beta

SkillSlotSourceCooldownManaDamageEffect
Opening Strike1 · OpenerDefault5.5 s6150% +15%/lvlChanges with your style: Strike and Shield Bash, Twin Strike (4 slashes) or Splitting Blow (heavy strike). The final blow stuns for 1.2 s (1 s on bosses, interrupting their attack).
Thunderous Shield Bash1 · OpenerGuardian (Axe and Shield)5 s5150% +16%/lvlA thunder-charged shield bash: stuns the target for 1.5 s.
Swift Twin Strike1 · OpenerTempest (Dual Swords)3.5 s545% +6%/lvlSix quick slashes alternating blades on the same target.
Splitting Blow1 · OpenerExecutioner (Greatsword)4.5 s6260% +30%/lvlCharges the greatsword for 0.6 s and brings it down at once: massive damage to the target, and the earth cracks in a line ahead (4.5 m), wounding anyone in the rift (60%).
Berserker Fury2 · FuryDefault18 s925% +5%/lvlRoars and enters a fury for 8 s: more damage and 25% Attack Speed.
Shield Wall2 · FuryGuardian (Axe and Shield)20 s9—Raises the shield: −40% damage taken for 6 s (+1% per level).
Bloodthirst2 · FuryTempest (Dual Swords)18 s9—For 8 s, each hit returns 10% of damage dealt as life (+1% per level).
War Cry2 · FuryExecutioner (Greatsword)16 s10—A guard-breaking shout: enemies within 6 m take +20% damage for 8 s (+1% per level).
Steel Whirlwind3 · AreaDefault7 s1260% +10%/lvlSpins and cuts down everything around.
Seismic Taunt3 · AreaGuardian (Axe and Shield)9 s1290% +12%/lvlStomps hard: pulls in enemies within 6.5 m and stuns those within 4 m.
Blade Dance3 · AreaTempest (Dual Swords)7 s12110% +14%/lvlDashes 6 m, cutting through everything in its path, and finishes with a cross slash.
Seismic Rift3 · AreaExecutioner (Greatsword)8 s13160% +18%/lvlDrives the greatsword into the ground: a shockwave cracks the earth in a 8 m cone.
Tyr's Leap4 · LeapDefault11 s18300% +35%/lvlLeaps onto the largest pack, cracks the ground and stuns.
Shield Charge4 · LeapGuardian (Axe and Shield)10 s15220% +25%/lvlShield charge toward the target: knocks aside anyone in the way and stuns the target for 1 s.
Wind Step4 · LeapTempest (Dual Swords)9 s16100% +12%/lvlVanishes in a gust of wind, reappears in the middle of the pack and slashes three times around.
Fall of Mjölnir4 · LeapExecutioner (Greatsword)16.5 s22480% +56%/lvlA greater leap that lands like Thor's hammer: damage ×1.6, larger radius, cooldown ×1.5.

Tree rules

  • Points: 1 per level from level 3 (level 10 = 8, 60 = 58) + up to 6 Mímir's Runes (achievements).
  • Tiers: tiers 0–4 unlock with 0/5/10/20/25 points spent IN THAT branch and hero level 3/8/15/25/35; a node with parents requires a point in at least one parent; keystone: 20 in the trunk, top of the branch (tier 4) in the branches.
  • Style: passives apply with any weapon; skills, modifiers, keystones and special branch effects only with the branch's style; tactics always apply.
  • Respec: free up to level 20; then 50 × level in gold.
  • Skill level: 1 + points in its modifiers + item power level bonuses.