Northern Vigor
Passive · up to 5 points
+4% Life per point.
- +4% Life per point (max. +20% Life)
The tree as it appears at the Valkyrie’s: the trunk at the bottom, Tempest in the center, Guardian on the left and Executioner on the right. Hover over (or tap) a node to see its effect; the lines show which nodes it depends on. How it works in Talent tree.
Trunk (any weapon) · 12 nodes · up to 31 pointsGuardian (Axe and Shield) · 14 nodes · up to 28 pointsTempest (Dual Swords) · 14 nodes · up to 30 pointsExecutioner (Greatsword) · 14 nodes · up to 30 points
Drag the tree sideways to see every branch.
Skill Modifier Keystone Tactic“20+” = points required in the branch
Passive · up to 5 points
+4% Life per point.
Passive · up to 5 points
+3% Damage per point.
Passive · up to 5 points
+6% Armor per point.
Passive · up to 3 points
+8 Mana and +0.5 Mana per Second per point.
Passive · up to 3 points
+1% Critical Strike Chance per point.
Passive · up to 3 points
+5% Gold Find and Magic Find per point.
Passive · up to 2 points
+4% Movement Speed per point.
Tactic · up to 1 point
The hero saves the Leap power for groups of 4 or more enemies.
Tactic · up to 1 point
The hero targets champions and bosses in range first.
Tactic · up to 1 point
The Fury power is only used below 60% Life or against elites and bosses.
Passive · up to 1 point
−10% power cooldown. Requires 15 points in the trunk.
Keystone · up to 1 point
Upon falling, rise again with 30% Life — once per zone.
Passive · up to 5 points
+3% Block Chance per point.
Skill · up to 1 point
Skill for slot 1 · Opener: A thunder-charged shield slam: stuns the target for 1.5 s.
Unlocks: Thunderous Shield Bash (slot 1 · Opener)
Passive · up to 3 points
Blocking reflects 13% of the damage back to the attacker per point (40% at 3).
Passive · up to 3 points
Shield Bashes deal +15% damage per point and knock back further.
Skill · up to 1 point
Skill for slot 2 · Fury: Raise the shield: −40% damage taken for 6 s (+1% per level).
Unlocks: Shield Wall (slot 2 · Fury)
Passive · up to 3 points
Path of ice: 10% of Physical Damage converted to Ice per point.
Skill · up to 1 point
Skill for slot 3 · Area: A mighty stomp: pulls in enemies within 6.5 m and stuns those within 4 m.
Unlocks: Seismic Taunt (slot 3 · Area)
Modifier · up to 2 points
Steel Whirlwind strikes with the shield: stuns for 0.6 s (+0.3 s per point).
Modifies: Steel Whirlwind (slot 3 · Area)
Tactic · up to 1 point
The hero charges crossbowmen and sorcerers first, standing between them and the rest.
Passive · up to 3 points
+10% Slow and Freeze Potency and +5% Ice Resistance per point.
Skill · up to 1 point
Skill for slot 4 · Leap: A shield charge to the target: knocks aside anyone in the way and stuns the target for 1 s.
Unlocks: Shield Charge (slot 4 · Leap)
Modifier · up to 2 points
Tyr's Leap lands with a tremor: enemies in the area are slowed by 30% (+10% per point) for 3 s.
Modifies: Tyr's Leap (slot 4 · Leap)
Passive · up to 1 point
Aura of Niflheim: enemies within 3 m of you are slowed by 25% and covered in frost.
Keystone · up to 1 point
Damage taken −30% and damage dealt −15%. Each block heals 2% of Life.
Passive · up to 5 points
+3% Attack Speed per point.
Skill · up to 1 point
Skill for slot 1 · Opener: Six rapid slashes, alternating blades on the same target.
Unlocks: Swift Twin Strike (slot 1 · Opener)
Passive · up to 3 points
+5% Bleed Chance and +15% Bleed Damage per point.
Passive · up to 3 points
5% chance per point for basic attacks to strike twice (a second slash).
Passive · up to 3 points
+2% Dodge Chance per point.
Skill · up to 1 point
Skill for slot 2 · Fury: For 8 s, each hit returns 10% of damage dealt as life (+1% per level).
Unlocks: Bloodthirst (slot 2 · Fury)
Passive · up to 3 points
Path of Lightning: 10% of Physical Damage converted to Lightning per point.
Skill · up to 1 point
Skill for slot 3 · Area: Dashes 6 m, cutting through everything in its path, and finishes with a cross slash.
Unlocks: Blade Dance (slot 3 · Area)
Modifier · up to 2 points
Berserker Fury lasts +2 s per point.
Modifies: Berserker Fury (slot 2 · Fury)
Modifier · up to 2 points
Steel Whirlwind moves toward enemies while spinning and lasts +0.2 s per point.
Modifies: Steel Whirlwind (slot 3 · Area)
Passive · up to 3 points
+6% Shock Chance and +5% Lightning Damage per point.
Skill · up to 1 point
Skill for slot 4 · Leap: Vanishes in a gust of wind, reappears in the middle of the pack and slashes three times around.
Unlocks: Wind Step (slot 4 · Leap)
Passive · up to 1 point
Critical strikes release a bolt that jumps to up to 2 nearby enemies (35% of damage).
Keystone · up to 1 point
Fury does not end while enemies are nearby — but life does not regenerate.
Passive · up to 5 points
+4% Area Damage per point.
Skill · up to 1 point
Skill for slot 1 · Opener: Charges the greatsword for 0.6 s and brings it down at once: massive damage to the target, and the earth cracks in a line ahead (4.5 m), wounding anyone in the rift (60%).
Unlocks: Splitting Blow (slot 1 · Opener)
Passive · up to 3 points
Against enemies below 20% life: +13% damage per point (40% with 3).
Passive · up to 3 points
Each basic attack cracks the target's armor: +2% damage taken per point, stacking up to 5 times (4 s).
Skill · up to 1 point
Skill for slot 2 · Fury: A guard-breaking shout: enemies within 6 m take +20% damage for 8 s (+1% per level).
Unlocks: War Cry (slot 2 · Fury)
Passive · up to 3 points
+10% Critical Damage per point.
Passive · up to 3 points
Path of Fire: 10% of Physical Damage converted to Fire per point.
Skill · up to 1 point
Skill for slot 3 · Area: Drives the greatsword into the ground: a shockwave cracks the earth in a 8 m cone.
Unlocks: Seismic Rift (slot 3 · Area)
Modifier · up to 2 points
Splitting Blow (base and tree) hits in a 110° cone ahead (+0.4 m range per point).
Modifies: Splitting Blow (slot 1 · Opener)
Passive · up to 3 points
+6% Burn Chance and +15% Burn Damage per point.
Skill · up to 1 point
Skill for slot 4 · Leap: A greater leap that lands like Thor's hammer: damage ×1.6, larger radius, cooldown ×1.5.
Unlocks: Fall of Mjölnir (slot 4 · Leap)
Modifier · up to 2 points
Every 4th hit of the heavy combo releases a wave ahead (50% of damage, +30% with 2 points).
Passive · up to 1 point
Enemies you kill explode in flames (Fire damage within 2.5 m).
Keystone · up to 1 point
Every 4th basic attack is a guaranteed critical strike and deals double damage. Attack Speed −20%.
Each power slot has a default skill plus alternatives unlocked by skill nodes. Level 1 values. beta
| Skill | Slot | Source | Cooldown | Mana | Damage | Effect |
|---|---|---|---|---|---|---|
| 1 · Opener | Default | 5.5 s | 6 | 150% +15%/lvl | Changes with your style: Strike and Shield Bash, Twin Strike (4 slashes) or Splitting Blow (heavy strike). The final blow stuns for 1.2 s (1 s on bosses, interrupting their attack). | |
| 1 · Opener | Guardian (Axe and Shield) | 5 s | 5 | 150% +16%/lvl | A thunder-charged shield bash: stuns the target for 1.5 s. | |
| 1 · Opener | Tempest (Dual Swords) | 3.5 s | 5 | 45% +6%/lvl | Six quick slashes alternating blades on the same target. | |
| 1 · Opener | Executioner (Greatsword) | 4.5 s | 6 | 260% +30%/lvl | Charges the greatsword for 0.6 s and brings it down at once: massive damage to the target, and the earth cracks in a line ahead (4.5 m), wounding anyone in the rift (60%). | |
| 2 · Fury | Default | 18 s | 9 | 25% +5%/lvl | Roars and enters a fury for 8 s: more damage and 25% Attack Speed. | |
| 2 · Fury | Guardian (Axe and Shield) | 20 s | 9 | — | Raises the shield: −40% damage taken for 6 s (+1% per level). | |
| 2 · Fury | Tempest (Dual Swords) | 18 s | 9 | — | For 8 s, each hit returns 10% of damage dealt as life (+1% per level). | |
| 2 · Fury | Executioner (Greatsword) | 16 s | 10 | — | A guard-breaking shout: enemies within 6 m take +20% damage for 8 s (+1% per level). | |
| 3 · Area | Default | 7 s | 12 | 60% +10%/lvl | Spins and cuts down everything around. | |
| 3 · Area | Guardian (Axe and Shield) | 9 s | 12 | 90% +12%/lvl | Stomps hard: pulls in enemies within 6.5 m and stuns those within 4 m. | |
| 3 · Area | Tempest (Dual Swords) | 7 s | 12 | 110% +14%/lvl | Dashes 6 m, cutting through everything in its path, and finishes with a cross slash. | |
| 3 · Area | Executioner (Greatsword) | 8 s | 13 | 160% +18%/lvl | Drives the greatsword into the ground: a shockwave cracks the earth in a 8 m cone. | |
| 4 · Leap | Default | 11 s | 18 | 300% +35%/lvl | Leaps onto the largest pack, cracks the ground and stuns. | |
| 4 · Leap | Guardian (Axe and Shield) | 10 s | 15 | 220% +25%/lvl | Shield charge toward the target: knocks aside anyone in the way and stuns the target for 1 s. | |
| 4 · Leap | Tempest (Dual Swords) | 9 s | 16 | 100% +12%/lvl | Vanishes in a gust of wind, reappears in the middle of the pack and slashes three times around. | |
| 4 · Leap | Executioner (Greatsword) | 16.5 s | 22 | 480% +56%/lvl | A greater leap that lands like Thor's hammer: damage ×1.6, larger radius, cooldown ×1.5. |