Powers and Fury
The Warrior has four power slots, on keys 1 to 4. The hero uses his powers on his own whenever they make sense; pressing the key forces it right away. Every power costs mana and has a cooldown.
The default powers
Section titled “The default powers”| Power | Slot | Target | Cooldown | Mana | Unlocks at | |
|---|---|---|---|---|---|---|
| Opening Strike | 1 · Opener | single target | 2.6 s | 4 | level 1 | |
| Berserker Fury | 2 · Fury | the hero himself | 18 s | 9 | level 4 | |
| Steel Whirlwind | 3 · Area | area around him | 7 s | 12 | level 6 | |
| Tyr’s Leap | 4 · Leap | area on landing | 11 s | 18 | level 10 |
Values are beta. Unlock levels apply to a new character.
Opening Strike
Section titled “Opening Strike”Changes with your weapon style:
- Strike and Shield Bash (Axe and Shield) — a strike followed by a stunning shield bash.
- Twin Strike (Dual Swords) — four quick cuts on the same target.
- Splitting Blow (Greatsword) — the greatsword’s overhead chop, devastating against a single target.
Berserker Fury
Section titled “Berserker Fury”The hero roars and flies into a rage for 8 seconds: he deals more damage and gains 25% attack speed. It’s purely a buff — the roar doesn’t knock back or stun anyone. In the tree, Fury can last longer (Prolonged Fury), never end (Eternal Berserker) or be saved for moments of danger (Tactic: Cold Blood).
Steel Whirlwind
Section titled “Steel Whirlwind”Spins and cuts down everything around him. With tree nodes, it can stun (Shield Whirlwind) or chase enemies while spinning (Hunting Whirlwind).
Tyr’s Leap
Section titled “Tyr’s Leap”Leaps onto the largest group of enemies, cracks the ground and stuns everyone in the landing area.
Power level
Section titled “Power level”Each power has a level, which raises its damage and effects:
level = 1 + points in tree nodes that strengthen the power + “+power level” affixes + gems and runewords
The hero’s level doesn’t raise power levels: gear and the tree do that. Amulets and weapons can roll +level of one power or +level of all powers affixes; runewords such as Valknut (+2) and Yggdrasil (+1) help too.
Alternative skills
Section titled “Alternative skills”Each slot can swap its default power for an alternative unlocked in the talent tree. You choose which one to use at the Valkyrie or on the hero’s character sheet. A branch’s alternatives only work with that branch’s weapon style.
| Slot | Default | Guardian (Axe and Shield) | Tempest (Dual Swords) | Executioner (Greatsword) |
|---|---|---|---|---|
| 1 · Opener | Opening Strike | Thunderous Shield Bash — stuns for 1.5 s | Swift Twin Strike — six quick cuts | Charged Splitting Blow — the earth splits |
| 2 · Fury | Berserker Fury | Shield Wall — −40% damage taken for 6 s | Bloodthirst — 10% of damage returns as life for 8 s | War Cry — enemies within 6 m take +20% damage for 8 s |
| 3 · Area | Steel Whirlwind | Seismic Taunt — pulls enemies in and stuns those nearby | Blade Dance — dashes 6 m, cutting in a line | Seismic Rift — a wave that splits the earth in an 8 m cone |
| 4 · Leap | Tyr’s Leap | Shield Charge — a charge that knocks back and stuns | Wind Step — reappears in the middle of the pack and cuts three times | Fall of Mjölnir — a bigger leap, damage ×1.6, cooldown ×1.5 |
Basic attack
Section titled “Basic attack”Between powers, the hero uses his basic attack, which always hits a single target, in every style. Area damage comes from powers (and from some nodes and aspects). The hero fights at the right distance from his target, only strikes facing it, and never cancels a swing midway to use a power: he waits for the impact.
